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From failed SCP roleplay to learning Lua programming. The real story behind SCP Containment Trails
Started solo development of an ambitious SCP roleplay game. While the project ultimately failed, this period was crucial for learning the basics of game development and discovering my interests.
After the failed SCP RP project, I took a complete break from Roblox Studio for almost a full year. This wasn't giving up, it was stepping back to reassess and plan a better approach.
"Sometimes the best progress comes from stepping back and planning properly."
Decided to return to game development with a completely different approach. Smaller scale, slower pace, and realistic timelines. Focus on quality over speed, even if the community has to wait.
Target release year for SCP Containment Trails. This timeline reflects the reality of solo development with a day job and the commitment to delivering a quality product rather than rushing something unfinished.
Currently solo development with a buddy helping with brainstorming. Open to others joining the studio and determined to deliver on the 2026 goal with the right team.
"Because game development isn't always about experienced teams. Sometimes it's about vision, determination, and the willingness to learn everything needed to make it happen."
This transparency isn't just honesty—it's proof that great things can come from humble beginnings. Every expert was once a beginner. Every successful game started with someone willing to learn, fail, and try again.
Better to build it right than build it fast. 2026 gives time to learn and polish.
Every challenge is an opportunity to grow. Programming, design, project management, it's all learning.
Honest about progress, setbacks, and realistic timelines. No marketing fluff, just truth.